Dungeons and Dragons: On the Continent of the Eshiin

June 25

We start with the group trying to figure out whether or not to leave Nuldezar. They have barricaded the stairs leading down from the kitchen, and made the decision to leave Nuldezar and return to Ukhunholde. Upon trying to leave, they hear two voices at the entrance, communicating in giant. Bill sneaks ahead and sees an ogre tying to squeeze through the small opening. Rather than fight, the party tries to scare them off with illusions and threats. They then talk to Splug the goblin and Ugdug the ogre and tell them to run off and don’t come back, and Kin gives them 2 gold pieces and agrees to help free the ogre (winnie the pooh style). That doesn’t work, so Splug asks about a potion that was on the body of the captain. The party has it, so they give it, and it shrinks UgDug down enough that they can leave. So that works, and when in the hallway, they tell the party that the captain was a bad man and a bully and if the party wants to go find other bad men like him then follow the map that the captain had. Also Ug and Splug are adorable. And they offer to lead us through some tunnels for more shinies. And then because they are SO CUTE, they offer to show us a cave that they used to camp out overnight, and then we made dinner and Bill was all flashy and they were impressed, and then we took turns on watch, and Kiri tried to learn a goblin song to no avail, and Bill tried to teach the ogre how to play marbles.

The group left them there, agreeing to return in a week to be led through the tunnels. They made their way back to Ukhunholde, to talk to Investigator Bari.


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